Sunday, October 31, 2010

Trick-Or-Treat.

Since its Halloween I thought it would be most appropriate to blog about costumes as a form of media. For this one day of the year, people are able to be whatever character, person, item, or thing that they choose to be. Costumes tend to further enforce stereotypes that society has created for men, women, race, and social classes.
Halloween costumes tend to sexualize women .This past weekend when I went to iParty, every females costume was either tight fitting, low-cut, or short. Theses costumes were extremely unrealistic and completely degrading for women. This relayed the message that woman were expected to look sexy and slutty on Halloween. Every year it seems that these costumes get tinnier and tinnier. Now granted, this isn’t saying that all women object to wearing skimpy costumes on Halloween, but it is interesting to notice the expectations of females that is portrayed through the advertising of such outfits.  Costume bags show model-like women wearing this outfits, creating that expected image of beauty and sexiness that advertisers hope to portray.  Male costumes on the other hand tend to display characters that are much more macho and “manly”. In retrospect, these costumes further exaggerate the stereotypes and expectations that society places on both men and women. Similar stereotypes can be found in television and newspapers as noted by Croteau and Hoyes (p. 212-214).
Nevertheless, costumes also allow people to defy such stereotypes and be whoever or whatever they want, without judgment. Costume opportunities are endless based on individual creativity. Regardless, advertisers tend to target and work-off of selling costumes that further enhance stereotypes because they know those costumes are likely to sell. This is similar to how television corporations tend to air shows that relay stereotypes because that’s what viewers find most enjoyable and relatable.

Sunday, October 24, 2010


The Evolution of Gaming. 

           A fond childhood memory that I have is playing board games with friends and families. Overtime the advertising and playing of board games has been replaced with virtual gaming, such as those found online and with gaming consuls. Games such as Life, Monopoly, and Trouble are not as heavily advertised and played by kids today. This is because they are not as interactive as the games that are found on PS3 and Xbox. Today, children are being exposed to new technology at a lot earlier ages, leaving interest in dated board games. Video and online games create a virtual interactive reality allowing the players to be in full control of the game. Board games have restrictions to the actions that players can take, which may be a turn off for users.
          With the evolution of gaming has come an increase in violence.  As we spoke about in class, there is this constant debate as to whether video games promote violence. Allowing children to kill human beings and steal cars sends a false ethical message to children at a young age. It would be interesting to think about how violence would decrease among young adults had this wave of video gaming phenomenon cease to exist. Does violence instilled at such a young age really have an effect on the amount of teenage violence that exists today? There will never be a solid answer to this question but I do think that this really widens the gaps in generations. Board games which provided once provided innocent fun for children, lacks the technology and realism that video games provide for its users. It will be interesting to see the trend of board game sales in years to come, as new games and gaming systems begin to develop and enhance the user’s experience. I believe that as new games are released there should be better restrictions and ratings placed on such games, so that more violent games are targeted at older users and not in the hands of young children.

Sunday, October 17, 2010

Concerts: A Live Media

This past Thursday I attended the Lady Antebellum concert at the Agganis Arena at Boston University. It was an amazing show and we had great seats! After the concert, I couldn’t help but think about concerts as a form of media and how it relates directly to the active audience theory.
Seeing performers and hearing their music live, makes the audience apart of the media and message that is to be trying to be set-forth through the art of the songs. As the active audience theory  states, humans feeds off of experience, sight, sounds and emotions. Live concerts are able to incorporate all of these different senses, making the viewer a part of the musical experience, which is much different then listening to must on an iPod or on the radio. Concerts allow for the media to interact with its audience members and feed off of their excitement. The performers are able to interpret the reaction to their music and see how it is received by their fans. Audience members are able to react to the music through clapping, cheering, and singing along, thus enhancing the experience for both fans and performers. While at the concert the other night, it was interesting to see how everyone interpreted the music differently. Some audience members opted to sit down and enjoy the music, while others stood up, sang along, and danced.  Seeing this interaction between a media form, concerts,  and its audience members is an interesting concept to explore and experience firsthand.

Sunday, October 10, 2010

PlayPad vs. iPad.

Blackberry has recently announced the release of the PlayPad, their version of Apple's iPad. This "professional tablet" is targeted at business people and families alike that are looking for a convenient portable device to service the web, read a book, create a Powerpoint, or check email. Blackberry has strived to create a product that thrives on the failures of the iPad. This small compact device can be held in one hand and takes up little space. The PlayPad is able to multitask, has two cameras, supports Flash, can be synched with current Blackberry devices, and can support Microsoft Powerpoint and Word. 
I am curious to see how it will be received by the public and if it will be successful product launch on part of Blackberry. This idea does seem to make sense since many business people choose Blackberry for its capabilities and easy-to-use interface. However, I do not think that Blackberry established itself as a brand that has had much success with its touch-screen phones that it has released in the past. Unlike Apple, Blackberry does not use the same distribution methods of having particular stores to test products. This would force consumers to make specialized trips to service carrier locations in order to test the product, which may turn away potential customers.
This new medium has endless opportunities. It allows users to be completly interactive with their work and provides a convenient option to carrying around a heavy laptop. The introduction of this new product will create a potential media war between the PlayPad and iPad. Along with their similar names, both tablets have similar concepts and use the touch-screen interface. Now the question is how will Apple fire back? This media war will be interesting after the release of the PlayPad in early 2011. This product has recieved little media coverage in comparison to that of the iPad. The media that surrounds this new product will be a one of the deciding factors, as to whether this product is bound to be a hit or a miss. 

Sunday, October 3, 2010

Perez.



 



The name Perez Hilton has grown into a household name when it comes to exploiting celebrity gossip, through his provocative blogs. With hundreds of thousands of subscribers, people everywhere trust Perez to keep them updated on the latest news, becoming the “Google of gossip”.  People rely on this source for relaying updated information as it happens. This addicting resource of information has Perez is known for his provocative blogs about celebrity news, fashions, mishaps, and everything in between.  Anything that is placed on his page is guaranteed to be read, watched, Retweeted, and talked about, as it becomes a guilty pleasure. This house for gossip or "celebrity juice without the concentrate" epitomizes how one form of media can be used as a facet for other medias. This site is extremely interactive, allowing readers to blog, Tweet, and like/share on Facebook everything on this one page. Perez has a way of blogging about what the readers want to read. He often mocks these celebrities, playing towards the preconceived stereotypes and personas that surround each every debuted celebrity on his page. This blog is a medium that allows the typical person to feel connected to the celebrity lifestyle.  Personally, Perez has become a “bible” for finding out all the latest celebrity news. It has become an addiction and reason for much procrastination. 


http://perezhilton.com/